The Character Assignment require us to create a character from start to finish. Conception, High to Low poly workflow, Sculpting, Poly painting (A lot of fun) Re topology with 3DCoat, by the time we just started to animate i have not touched a maya scene for this assignment which was all ready 70% in the time given to us. honestly my initial plan did not follow through, spent too much time on the sculpt, but the final character sculpt was satisfying.
Throughout the Assignment i learnt how to:
Use ZSpheres, Retop with 3DCoat, Skinning in Maya, Node Base Material Editor in UE4 ,Particle Editor (Cascade Editor) in UE4, Animation BluePrint and Blend Space in UE4
I will try my best to update my blog for my long term study of my chosen subject, Node Base Material editor, and also will try to do the same with Particle Systems in UE4
Throughout the Assignment i learnt how to:
Use ZSpheres, Retop with 3DCoat, Skinning in Maya, Node Base Material Editor in UE4 ,Particle Editor (Cascade Editor) in UE4, Animation BluePrint and Blend Space in UE4
I will try my best to update my blog for my long term study of my chosen subject, Node Base Material editor, and also will try to do the same with Particle Systems in UE4