worked on skin pores for snake this week, first time putting down that much detail in a character befor. Still have no idea what Im doing in the pores, just guessing where the pores generally are in density and location of the face
During the late hours of Saturday the 18th of October William Kok, a friend and fellow student, chose to annoy me with his beautiful sculpt of a female face, forcing me to spend 5 hrs on my sculpt. here's my progress so far So today i finally posted about my sculpt of Bruce the fish Originally the sculpt was going to be no more than just the high poly sculpt and the poly paint, with the nagginness of my teacher and the sudden appearance of another Peers work, finally convince me enough to finish the Fish. During the production of this model I encounter a problem with Bruce during the Baking from high to low poly process. It seems that the low poly sort of distorted with about half a days of problem solving, even freezes transform and delete history did not have an effect. I gave the model to my teacher and after a about 30mins of problem solving, Sam (teacher) finally fixed my problem. It turns out my model's uv has broken and the only good part of the model is the right side. which is weird due to the face that ive been modeling the left side of the face then mirroring the model over. After i read adjusted my uv's and it seems that it is the same problem. so what Sam told me is to just re UV the model again. Now a little bit of me died inside when i spent the WHOLE DAY BEFORE UVing the model (with about 5 hours of procrastination) involved, but managed to smash the model out within 5 mins easy. Today was the day i learnt how to render within Zbrush, this technique is really good when you want to showcase a Sculpted mesh, the MatCap materials makes everything a little bit fancy. When you render you get to render out multiple maps without wasting a lot of time rendering. What Zbrush does that it renders but dose not save out the renders, which confused me first but then i realize why its built that way, i spent a lot of time rendering out the perfect angle. in the end i compositing the render together within Photoshop and since i had like 6 Render passes to work with it allowed me to render a very fancy Fish. i would have so much trouble if it wasn't for Milicent, (the person i was talking about before, PRO) Very good in 2D 3D art, http://milicentlim.blogspot.com.au/ <- to her website, wonderful person. helped me with Zbrush Renders and tips and tricks along the way :D thank you!!! |